Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
27 |
Betrayed by a friend. One of Felecia Murray's Contacts or Allies betrays Felecia Murray, ending Felecia Murray's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
27 |
Became a Scout (Explorer). |
3 |
30 |
Felecia Murray's ship is ambushed by enemy vessels. Felecia Murray successfully bargain with them. |
4 |
31 |
Continued as Scout (Explorer). |
4 |
32 |
Felecia Murray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Felecia Murray fail to help. Gain an Enemy. |
4 |
32 |
Felecia Murray inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
35 |
Continued as Scout (Explorer). |
5 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
39 |
Failed to qualify for Pirate (Rogue). |
6 |
39 |
Submitted to the draft. |
6 |
39 |
Became a Navy (Flight) with the new title Crewman. |
6 |
42 |
Refuse to abuse Felecia Murray's position for profit. |
6 |
43 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
7 |
43 |
Continued as Navy (Flight). |
7 |
44 |
Felecia Murray foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
47 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
8 |
47 |
Attempted to change assignments. |
8 |
47 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
47 |
Continued as Navy (Flight). |
8 |
48 |
Advanced training in a specialist field. |
8 |
51 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
9 |
51 |
Voluntarily left Flight |
9 |
51 |
Failed to qualify for Surveyor (Scout). |
9 |
51 |
Switched to Drifter (Scavenger). |
9 |
52 |
Drafted into Law Enforcement |
10 |
55 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
58 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Retired. |
11 |
62 |
Birth or Death involving a family member or close friend. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
66 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Birth or Death involving a family member or close friend. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
Birth or Death involving a family member or close friend. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |