Retired Scout Frankie Lewis  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 76 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 3 (-1)111683
Helpful, Contrary
 
Skills
Admin 1
Advocate 1
Astrogation 0
Broker 1
Diplomat 0
Drive (Mole) 1
Drive (Track) 1
Electronics (Computers) 1
Gambler 1
Gun Combat (Slug) 1
Persuade 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Initiate14
Scout Surveyor Scout11
Drifter Scavenger 02
Merchant Broker 25
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Ocie Nevil Ally 2 0 2 1 Azhanti (F/48)
Carrie Dixon Rival 1 1 1 3 Azhanti (F/52)
Early Mcarty Ally 2 0 0 0 Darrian, Imperium (M/12)
Jeremy Wood Rival 1 2 5 2 Azhanti (M/90)
Jeremy Wood gains in power and influence.
Augustine Cumming Ally 2 0 2 4 Azhanti (F/86)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 21 Frankie Lewis secretly provide religious rites for a dying leader or noble, although they do not share Frankie Lewis's faith. Gain an Ally in the family and a Rival who disagrees with Frankie Lewis's choice.
1 22 Forced to continue current assignment.
1 22 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
2 22 Continued as Believer (Mainstream Believer).
2 26 Frankie Lewis retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 26 Continued as Believer (Mainstream Believer).
3 29 Frankie Lewis is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
4 30 Continued as Believer (Mainstream Believer).
4 33 Frankie Lewis refuse to secretly provide religious rites for a dying leader or noble, because they do not share Frankie Lewis's faith.
5 34 Voluntarily left Mainstream Believer
5 34 Became a Scout (Surveyor).
5 38 Frankie Lewis's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
5 38 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 38 Failed to qualify for Field Researcher (Scholar).
6 38 Became a Drifter (Scavenger).
6 41 Contact with Government.
7 42 Continued as Drifter (Scavenger).
7 46 Frankie Lewis do not know what happened to Frankie Lewis. There is a gap in Frankie Lewis's memory.
8 46 Became a Merchant (Broker).
8 50 Bankrupted by a rival. Gain the other trader as a Rival.
9 50 Continued as Merchant (Broker).
9 54 Promoted to Merchant (Broker) rank 1.
10 54 Aging Crisis. Owe 30,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Merchant (Broker).
10 56 Embroiled in legal trouble.
11 58 Aging Crisis. Owe 40,000 for medical bills.
11 58 Continued as Merchant (Broker).
11 59 Befriend a useful ally in one sphere. Gain an Ally.
11 62 Promoted to Merchant (Broker) rank 2.
12 62 Aging Crisis. Owe 60,000 for medical bills.
12 62 Continued as Merchant (Broker).
12 63 Smuggle illegal items onto a planet.
12 66 Forced to muster out.
13 66 Aging Crisis. Owe 10,000 for medical bills.
13 66 Retired.
13 69 Betrayal. Convert an Ally into a Rival or Enemy.
14 70 Aging Crisis. Owe 40,000 for medical bills.
14 73 Good fortune.
15 74 Aging Crisis. Owe 40,000 for medical bills.
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