Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Freddie Clubb do not know what happened to Freddie Clubb. There is a gap in Freddie Clubb's memory. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
24 |
Freddie Clubb faith is shaken. |
4 |
27 |
Continued as Believer (Holy Warrior). |
4 |
29 |
Freddie Clubb is caught in the periphery of a scandal. |
4 |
29 |
Demoted to Believer (Holy Warrior) rank -1. |
5 |
31 |
Continued as Believer (Holy Warrior). |
5 |
35 |
Freddie Clubb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
35 |
Became a Scholar (Scientist). |
6 |
37 |
Win a prestigious prize for Freddie Clubb's work. |
6 |
39 |
Promoted to Scholar (Scientist) rank 1. |
7 |
39 |
Voluntarily left Scientist |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
41 |
Freddie Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Find valuable salvage. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
48 |
Freddie Clubb do not know what happened to Freddie Clubb. There is a gap in Freddie Clubb's memory. |
10 |
48 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Freddie Clubb faith is shaken. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
54 |
Freddie Clubb secretly provide religious rites for a dying leader or noble, although they do not share Freddie Clubb's faith. Gain an Ally in the family and a Rival who disagrees with Freddie Clubb's choice. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Freddie Clubb secretly provide religious rites for a dying leader or noble, although they do not share Freddie Clubb's faith. Gain an Ally in the family and a Rival who disagrees with Freddie Clubb's choice. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Voluntarily left Missionary/Humanitarian |
13 |
60 |
Retired. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |