Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Involved in a gambling ring. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
George Carr spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
A crime lord considers George Carr his protégé. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
34 |
Backstab a fellow rogue for personal gain. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
37 |
Involved in a gambling ring. |
5 |
38 |
Promoted to Rogue (Thief) rank 4. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
41 |
Crime pays off. Gain victim as Enemy. |
6 |
42 |
Promoted to Rogue (Thief) rank 5. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
45 |
Betrayed by a friend. One of George Carr's Contacts or Allies betrays George Carr, ending George Carr's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Scout (Surveyor). |
8 |
49 |
Psychologically damaged by George Carr's time in the scouts. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Retired. |
9 |
53 |
Gained a contact. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
57 |
Gained a contact. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |