Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Glennie McDermot's work ends up coming home with Glennie McDermot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Glennie McDermot do not know what happened to Glennie McDermot. There is a gap in Glennie McDermot's memory. |
3 |
21 |
Became a Merchant (Broker). |
3 |
23 |
A good deal ensures Glennie McDermot is living the high life for a few years. |
4 |
25 |
Continued as Merchant (Broker). |
4 |
29 |
Imperial trade restrictions force Glennie McDermot out of business. |
4 |
29 |
Promoted to Merchant (Broker) rank 1. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
30 |
Glennie McDermot's business or ship thrives. |
5 |
33 |
Promoted to Merchant (Broker) rank 2. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
37 |
A series of bad deals and decisions force Glennie McDermot into bankruptcy. Glennie McDermot salvages what Glennie McDermot can. |
7 |
37 |
Became a Citizen (Corporate). |
7 |
40 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
43 |
Nearly killed. Owe 30,000 for medical bills. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Glennie McDermot faith is shaken. |
10 |
47 |
Continued as Believer (Missionary/Humanitarian). |
10 |
50 |
Glennie McDermot secretly provide religious rites for a dying leader or noble, although they do not share Glennie McDermot's faith. Gain an Ally in the family and a Rival who disagrees with Glennie McDermot's choice. |
10 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Continued as Believer (Missionary/Humanitarian). |
11 |
54 |
Glennie McDermot refused an offer of inducements to betray Glennie McDermot's faith. Gain 5 enemies. |
11 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Continued as Believer (Missionary/Humanitarian). |
12 |
57 |
Good fortune |
12 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Continued as Believer (Missionary/Humanitarian). |
13 |
61 |
Glennie McDermot faith is shaken. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Glennie McDermot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Retired. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |