Retired Project Leader Glennie McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 76 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0)1111A6
Psychotic, Joyful, Pert
 
Skills
Admin 0
Animals 0
Broker 1
Carouse 1
Diplomat 1
Drive 0
Electronics (Sensors) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 0
Medic 1
Persuade 3
Profession (Worker/Religion) 1
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Drifter Barbarian 01
Merchant Broker 24
Citizen Corporate 01
Drifter Scavenger 01
Believer Missionary/Humanitarian Project Leader36
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Lena McKee Ally 5 0 0 3 Darmine (F/60)
Timothy Green Rival 1 0 1 0 Darmine (M/88)
Hiram Brown Enemy 6 1 1 4 Azhanti (M/47)
Hiram Brown loses some of their power base.
reconciliation.
Hiram Brown is missing under suspicious circumstances.
Forgiveness.
Inga Williams Enemy 0 4 1 4 Darmine (F/16)
Alene Russell Enemy 0 2 3 2 Darmine (F/34)
Alene Russell gains in power.
Cloyd Little Enemy 0 4 2 1 Darmine (M/17)
Ivory Moore Enemy 0 1 4 5 Sylean (M/69)
Gerhard Byrd Enemy 0 2 0 0 Darmine (M/19)
Gerhard Byrd is in prison or otherwise trapped somewhere.
Gerhard Byrd has had an unexpected run of good fortune lately.
Gerhard Byrd belongs to an uncommon alien species.
Timothy Lane Contact 3 1 1 1 Darmine (M/70)
Timothy Lane’s relationships have begun to affect the character.
Rush Vargas Contact 0 1 1 2 Darmine (M/43)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 20 Glennie McDermot's work ends up coming home with Glennie McDermot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 20 Became a Drifter (Barbarian).
2 21 Glennie McDermot do not know what happened to Glennie McDermot. There is a gap in Glennie McDermot's memory.
3 21 Became a Merchant (Broker).
3 23 A good deal ensures Glennie McDermot is living the high life for a few years.
4 25 Continued as Merchant (Broker).
4 29 Imperial trade restrictions force Glennie McDermot out of business.
4 29 Promoted to Merchant (Broker) rank 1.
5 29 Continued as Merchant (Broker).
5 30 Glennie McDermot's business or ship thrives.
5 33 Promoted to Merchant (Broker) rank 2.
6 33 Continued as Merchant (Broker).
6 37 A series of bad deals and decisions force Glennie McDermot into bankruptcy. Glennie McDermot salvages what Glennie McDermot can.
7 37 Became a Citizen (Corporate).
7 40 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
8 40 Switched to Drifter (Scavenger).
8 43 Nearly killed. Owe 30,000 for medical bills.
9 43 Aging Crisis. Owe 50,000 for medical bills.
9 43 Retired at age 43.
9 43 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 46 Glennie McDermot faith is shaken.
10 47 Continued as Believer (Missionary/Humanitarian).
10 50 Glennie McDermot secretly provide religious rites for a dying leader or noble, although they do not share Glennie McDermot's faith. Gain an Ally in the family and a Rival who disagrees with Glennie McDermot's choice.
10 51 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 51 Aging Crisis. Owe 50,000 for medical bills.
11 51 Continued as Believer (Missionary/Humanitarian).
11 54 Glennie McDermot refused an offer of inducements to betray Glennie McDermot's faith. Gain 5 enemies.
11 55 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 55 Aging Crisis. Owe 60,000 for medical bills.
12 55 Continued as Believer (Missionary/Humanitarian).
12 57 Good fortune
12 59 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 59 Continued as Believer (Missionary/Humanitarian).
13 61 Glennie McDermot faith is shaken.
14 63 Aging Crisis. Owe 60,000 for medical bills.
14 63 Continued as Believer (Missionary/Humanitarian).
14 67 Glennie McDermot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
15 67 Aging Crisis. Owe 30,000 for medical bills.
15 67 Retired.
15 70 Betrayal. Convert an Ally into a Rival or Enemy.
16 71 Aging Crisis. Owe 60,000 for medical bills.
16 73 Gained a contact.
17 75 Aging Crisis. Owe 30,000 for medical bills.
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