Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Special assignment or duty on board ship. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Harriet Harrington foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Harriet Harrington refuse to secretly provide religious rites for a dying leader or noble, because they do not share Harriet Harrington's faith. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Harriet Harrington refused an offer of inducements to betray Harriet Harrington's faith. Gain 3 enemies. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Harriet Harrington is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
46 |
Harriet Harrington is caught in the periphery of a scandal. |
7 |
46 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
50 |
Voluntarily left Missionary/Humanitarian |
9 |
50 |
Failed to qualify for Corporate (Citizen). |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
53 |
Harriet Harrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
53 |
Returned to Believer (Missionary/Humanitarian). |
10 |
57 |
Harriet Harrington is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
60 |
Established a network of contacts. Gain 3 contacts. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Agent (Law Enforcement). |
12 |
63 |
Harriet Harrington's work ends up coming home with Harriet Harrington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired. |
13 |
64 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |