Retired Petty Officer, 3rd class Harriet Harrington  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 76 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1) 6 (0)111936
Always looks pale, Simian
 
Skills
Admin 0
Athletics (Endurance) 1
Electronics (Computers) 2
Flyer 0
Gun Combat 0
Gunner 0
Jack-of-All-Trades 3
Mechanic 1
Melee 0
Pilot 0
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 3
Stealth 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class23
Believer Missionary/Humanitarian Project Worker16
Drifter Barbarian 01
Agent Law Enforcement Rookie02
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Ron Hunt Enemy 0 5 2 3 Tapazmal (M/47)
Miller Finnerty Ally 2 0 4 3 Tapazmal (M/30)
Antonette McLachlan Enemy 0 2 0 2 Ronnin (F/45)
Antonette McLachlan is diminished in both power and influence.
Heather Austin Enemy 0 3 0 0 Tezcat (F/22)
Elise Heard Enemy 0 3 0 1 Luriani (F/41)
Alton Staff Ally 4 0 0 4 Urunishani (M/16)
Alton Staff has had an unexpected run of good fortune lately.
Bell Xavier Rival 1 3 0 5 Tapazmal (F/19)
Dominic Reekey Ally 2 0 0 3 Happrhani (M/57)
Murphy Washington Contact 1 1 2 0 Tapazmal (M/23)
Flenn Monaghan Contact 0 2 1 3 Tapazmal (M/54)
Flenn Monaghan has life-changing event that creates new responsibilities.
Allison Whitlock Contact 2 0 3 0 Darmine (M/23)
Macie Patterson Contact 1 1 1 2 Tapazmal (F/32)
Macie Patterson gained influence with the character’s assistance.
Lynn Hawdon Contact 1 1 1 4 Tapazmal (M/20)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Special assignment or duty on board ship.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 23 Harriet Harrington foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 30 A new romantic starts. Gain an Ally.
3 30 Forced to muster out.
4 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 32 Harriet Harrington refuse to secretly provide religious rites for a dying leader or noble, because they do not share Harriet Harrington's faith.
5 34 Continued as Believer (Missionary/Humanitarian).
5 35 Harriet Harrington refused an offer of inducements to betray Harriet Harrington's faith. Gain 3 enemies.
6 38 Continued as Believer (Missionary/Humanitarian).
6 39 Harriet Harrington is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
6 42 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
7 42 Continued as Believer (Missionary/Humanitarian).
7 46 Harriet Harrington is caught in the periphery of a scandal.
7 46 Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker.
8 46 Continued as Believer (Missionary/Humanitarian).
8 50 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 50 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 50 Voluntarily left Missionary/Humanitarian
9 50 Failed to qualify for Corporate (Citizen).
9 50 Became a Drifter (Barbarian).
9 53 Harriet Harrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 53 Returned to Believer (Missionary/Humanitarian).
10 57 Harriet Harrington is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
10 57 Forced to muster out.
11 57 Became a Agent (Law Enforcement) with the new title Rookie.
11 60 Established a network of contacts. Gain 3 contacts.
12 61 Aging Crisis. Owe 50,000 for medical bills.
12 61 Retired at age 61.
12 61 Continued as Agent (Law Enforcement).
12 63 Harriet Harrington's work ends up coming home with Harriet Harrington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Retired.
13 64 Gained a contact.
14 67 Aging Crisis. Owe 30,000 for medical bills.
14 69 Gained a contact.
15 71 Aging Crisis. Owe 30,000 for medical bills.
15 72 Betrayal. Convert an Ally into a Rival or Enemy.
16 75 Aging Crisis. Owe 20,000 for medical bills.
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