Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
Win a prestigious prize for Harry Rogers's work. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Voluntarily left Field Researcher |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Harry Rogers is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
26 |
Harry Rogers learn something Harry Rogers should not have – a corporate secret, a political scandal – which Harry Rogers can profit from illegally. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
Political upheaval strikes Harry Rogers's homeworld, and Harry Rogers is caught up in the revolution. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
33 |
Harry Rogers's business expands, Harry Rogers's corporation grows, or the colony thrives. |
5 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
37 |
A revolution, attack or other unusual event throws Harry Rogers's life into chaos, forcing Harry Rogers to leave the planet. |
7 |
37 |
Became a Merchant (Free Trader). |
7 |
38 |
Embroiled in legal trouble. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
42 |
A series of bad deals and decisions force Harry Rogers into bankruptcy. Harry Rogers salvages what Harry Rogers can. |
9 |
42 |
Failed to qualify for Colonist (Citizen). |
9 |
42 |
Became a Drifter (Scavenger). |
9 |
44 |
Offered job by a patron. Now owe him a favor. |
10 |
46 |
Became a Entertainer (Journalist). |
10 |
49 |
Gain a patron in the arts. Gain an Ally |
10 |
50 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Entertainer (Journalist). |
11 |
51 |
Harry Rogers is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired. |
12 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Good fortune. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
A new romantic starts. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |