Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Hattie Hislop's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Hattie Hislop spend a great deal of time on the fringes of Charted Space. |
4 |
33 |
Hattie Hislop's ship is damaged, and Hattie Hislop have to hitch-hike Hattie Hislop's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 5 Contacts. Gain 1 Enemies. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
35 |
One of Hattie Hislop's pieces of art is stolen, and the investigation brings Hattie Hislop into the criminal underworld. |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
Criticised a questionable political leader on Hattie Hislop's homeworld, causing his downfall. Gain an Enemy |
6 |
40 |
Hattie Hislop is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
42 |
Promoted to Entertainer (Performer) rank 2. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
46 |
Join homeworld’s celebrity circles |
7 |
46 |
Gain a contact |
7 |
46 |
Forced to muster out. |
8 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
50 |
Graduated. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Gained a contact. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
A good deal ensures Hattie Hislop is living the high life for a few years. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
Hattie Hislop's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
71 |
A notable academic consults with Hattie Hislop about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |