Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
A disaster or war strikes. |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
20 |
The planetary government interferes with Hazel Carr's research for political or religious reasons. Hazel Carr continue working secretely. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
24 |
An expedition or voyage goes wrong, leaving Hazel Carr stranded in the wilderness. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
25 |
Go undercover to investigate an enemy. |
3 |
25 |
A revolution, attack or other unusual event throws Hazel Carr's life into chaos, forcing Hazel Carr to leave the planet. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Voluntarily left Intelligence |
5 |
32 |
Became a Citizen (Colonist). |
5 |
33 |
Hazel Carr gain experience in a technical field as a computer operator or surveyor. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
39 |
Hazel Carr rise to a position of power in Hazel Carr's colony or corporation. |
6 |
40 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
42 |
Hazel Carr's business expands, Hazel Carr's corporation grows, or the colony thrives. |
7 |
44 |
Promoted to Citizen (Colonist) rank 3. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
46 |
Hazel Carr is rewarded for Hazel Carr's diligence or cunning. |
8 |
48 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
51 |
Advanced training in a specialist field. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Embroiled in legal trouble. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Amnesia. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
A series of bad deals and decisions force Hazel Carr into bankruptcy. Hazel Carr salvages what Hazel Carr can. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Retired. |
13 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |