Retired Explorer Hazel Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 76 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 1 (-2)111841
Obsessed, Responsive, Shallow
 
Skills
Animals 0
Art (Creative) 0
Athletics (Dexterity) 1
Carouse 2
Deception 1
Diplomat 0
Drive 0
Electronics 0
Engineer (Power) 1
Flyer (Wing) 1
Gambler 2
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Blade) 1
Navigation 1
Persuade 0
Science (Space Sciences/Cosmology) 1
Science (Social Sciences/Philosophy) 1
Stealth 1
Steward 1
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 02
Agent Intelligence Field Agent22
Citizen Colonist Explorer45
Merchant Merchant Marine Crewman03
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Fred Drogace Enemy 0 1 1 2 Yilean (F/20)
June Spencer Enemy 0 1 1 2 Yilean (M/30)
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 20 A disaster or war strikes.
1 20 Scarred. Fully recovered. Owe 10,000 for medical bills.
1 20 The planetary government interferes with Hazel Carr's research for political or religious reasons. Hazel Carr continue working secretely.
2 22 Continued as Scholar (Field Researcher).
2 24 An expedition or voyage goes wrong, leaving Hazel Carr stranded in the wilderness.
3 24 Became a Agent (Intelligence).
3 25 Go undercover to investigate an enemy.
3 25 A revolution, attack or other unusual event throws Hazel Carr's life into chaos, forcing Hazel Carr to leave the planet.
3 28 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 28 Continued as Agent (Intelligence).
4 32 Go undercover to investigate an enemy.
4 32 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
4 32 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
5 32 Voluntarily left Intelligence
5 32 Became a Citizen (Colonist).
5 33 Hazel Carr gain experience in a technical field as a computer operator or surveyor.
5 36 Promoted to Citizen (Colonist) rank 1.
6 36 Continued as Citizen (Colonist).
6 39 Hazel Carr rise to a position of power in Hazel Carr's colony or corporation.
6 40 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 40 Continued as Citizen (Colonist).
7 42 Hazel Carr's business expands, Hazel Carr's corporation grows, or the colony thrives.
7 44 Promoted to Citizen (Colonist) rank 3.
8 44 Continued as Citizen (Colonist).
8 46 Hazel Carr is rewarded for Hazel Carr's diligence or cunning.
8 48 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
9 48 Continued as Citizen (Colonist).
9 51 Advanced training in a specialist field.
9 52 Forced to muster out.
10 52 Became a Merchant (Merchant Marine) with the new title Crewman.
10 55 Embroiled in legal trouble.
11 56 Continued as Merchant (Merchant Marine).
11 57 Amnesia.
12 60 Aging Crisis. Owe 30,000 for medical bills.
12 60 Retired at age 60.
12 60 Continued as Merchant (Merchant Marine).
12 64 A series of bad deals and decisions force Hazel Carr into bankruptcy. Hazel Carr salvages what Hazel Carr can.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 64 Retired.
13 67 A romantic relationship ends badly. Gain a Rival or Enemy.
14 68 Aging Crisis. Owe 30,000 for medical bills.
14 72 Betrayal. Convert an Ally into a Rival or Enemy.
15 72 Aging Crisis. Owe 40,000 for medical bills.
15 73 Moved to a new world.
16 76 Aging Crisis. Owe 50,000 for medical bills.
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