Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Caught cheating in some fashion, advancing Hazel Davies's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
20 |
Hazel Davies's work is sabotaged by unknown parties. Hazel Davies may salvage what Hazel Davies can and give up. |
1 |
20 |
Gain an Enemy |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
A job goes wrong, forcing Hazel Davies to flee off-planet. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
Hazel Davies's work ends up coming home with Hazel Davies, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
37 |
Failed to qualify for Artist (Entertainer). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Spend time with an alien race. Gain a contact. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Encounter a Psionic institute. |
7 |
45 |
Tested for psionic powers |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
49 |
Suffer from a life-threatening illness. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Retired. |
9 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
A new romantic starts. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |