Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A police detective or rival criminal forces Henrietta Andrews to flee and vows to hunt Henrietta Andrews down. Gain an Enemy. |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
A good deal ensures Henrietta Andrews is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
Make an unexpected connection outside Henrietta Andrews's normal circles. Gain a Contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
44 |
Offered job by a patron. Now owe him a favor. |
8 |
45 |
Failed to qualify for Colonist (Citizen). |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Retired. |
9 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
61 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
69 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
Contact with Government. |
15 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |