Hettie Ray  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 76 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 5 (-1)111645
Stooped gait, Educated, Tense
 
Skills
Animals 0
Athletics (Strength) 1
Carouse 0
Deception 3
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Recon 0
Science (Space Sciences) 0
Stealth 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Rogue Thief 01
Citizen Colonist 01
Drifter Barbarian 03
Drifter Scavenger 22
Prisoner Fixer 04
Prisoner Thug 04
Prisoner Inmate 01
 
Name Type Affinity Enmity Power Influence Species
Jeannette Walsham Contact 3 1 4 2 Ziadd (F/31)
Jeannette Walsham loses some of their power base.
 
Term Age History
1 18 Became a Rogue (Thief).
1 19 Betrayed by a friend. One of Hettie Ray's Contacts or Allies betrays Hettie Ray, ending Hettie Ray's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Became a Citizen (Colonist).
2 23 Hard times caused by a lack of interstellar trade costs Hettie Ray Hettie Ray's job.
3 23 Became a Drifter (Barbarian).
3 26 Hettie Ray do not know what happened to Hettie Ray. There is a gap in Hettie Ray's memory.
4 26 Failed to qualify for Enforcer (Rogue).
4 26 Continued as Drifter (Barbarian).
4 27 Attacked by enemies and injured.
4 27 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 27 Gain Enemy if Hettie Ray don't already have one.
5 30 Continued as Drifter (Barbarian).
5 31 Betrayed by a friend. One of Hettie Ray's Contacts or Allies betrays Hettie Ray, ending Hettie Ray's career. That Contact or Ally becomes a Rival or Enemy.
6 31 Failed to qualify for Scientist (Scholar).
6 31 Switched to Drifter (Scavenger).
6 35 Promoted to Drifter (Scavenger) rank 1.
7 35 Continued as Drifter (Scavenger).
7 38 Attempted a risky adventure and was sent to prison.
7 39 Promoted to Drifter (Scavenger) rank 2.
8 39 Became a Prisoner (Fixer).
8 43 Severely injured. Owe 25,000 for medical bills.
9 43 Aging Crisis. Owe 20,000 for medical bills.
9 43 Retired at age 43.
9 43 Continued as Prisoner (Fixer).
9 46 Accused of assaulting a prison guard.
10 47 Aging Crisis. Owe 20,000 for medical bills.
10 47 Continued as Prisoner (Fixer).
10 50 Scarred. Owe 5,000 for medical bills.
11 51 Aging Crisis. Owe 30,000 for medical bills.
11 51 Switched to Prisoner (Thug) with previous rank.
11 54 Nearly killed. Owe 30,000 for medical bills.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Continued as Prisoner (Thug).
12 58 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 59 Continued as Prisoner (Thug).
13 61 Disgraced. Word of Hettie Ray's criminal past reaches Hettie Ray's homeworld.
14 63 Aging Crisis. Owe 60,000 for medical bills.
14 63 Continued as Prisoner (Thug).
14 67 Disgraced. Word of Hettie Ray's criminal past reaches Hettie Ray's homeworld.
15 67 Aging Crisis. Owe 40,000 for medical bills.
15 67 Returned to Prisoner (Fixer).
15 71 Make friends with another inmate; gain them as a Contact.
16 71 Aging Crisis. Owe 50,000 for medical bills.
16 71 Switched to Prisoner (Inmate) with previous rank.
16 72 A guard takes a dislike to Hettie Ray.
17 75 Aging Crisis. Owe 20,000 for medical bills.
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