Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Entangled in a bureaucratic or legal morass that distracts Idell McNamara from Idell McNamara's work. |
3 |
30 |
Promoted to Scholar (Physician) rank 3. |
4 |
30 |
Voluntarily left Physician |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
31 |
Idell McNamara foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Special assignment or duty on board ship. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
7 |
42 |
Became a Citizen (Corporate). |
7 |
44 |
Idell McNamara's business expands, Idell McNamara's corporation grows, or the colony thrives. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
49 |
Idell McNamara learn something Idell McNamara should not have – a corporate secret, a political scandal – which Idell McNamara can profit from illegally. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
52 |
A revolution, attack or other unusual event throws Idell McNamara's life into chaos, forcing Idell McNamara to leave the planet. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired. |
10 |
53 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
62 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
68 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
76 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |