Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Jettie Howe foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
Assigned to an assault on an enemy fortress. |
2 |
26 |
Injured |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
29 |
Assigned to the security staff of a space station. |
3 |
30 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Ground Assault (Marine). |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
33 |
A mission goes wrong and Jettie Howe is stranded behind enemy lines. Ejected from the service. |
5 |
33 |
Failed to qualify for Corporate Agent (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Courier). |
5 |
37 |
Perform an exemplary service for the scouts. |
6 |
37 |
Continued as Scout (Courier). |
6 |
41 |
Jettie Howe's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
41 |
Continued as Scout (Courier). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Continued as Scout (Courier). |
8 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
49 |
Continued as Scout (Courier). |
9 |
53 |
Jettie Howe's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jettie Howe fail to help. Gain an Enemy. |
9 |
53 |
Psychologically damaged by Jettie Howe's time in the scouts. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Became a Merchant (Broker). |
10 |
54 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Good fortune. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Birth or Death involving a family member or close friend. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |