Retired Sergeant Jo Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 76 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 3 (-1)111573
Stutter, Welcoming
 
Skills
Advocate 1
Animals 0
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 2
Deception 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Flyer (Grav) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Investigate 1
Jack-of-All-Trades 1
Language 0
Melee (Unarmed) 1
Recon 0
Seafarer (Sails) 1
Stealth 0
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant22
Merchant Broker 24
Drifter Barbarian 12
Agent Corporate Agent Agent14
Believer Holy Warrior Hopeful01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Manuel Reekey Contact 2 0 0 1 Murrissi (M/39)
Relationship becomes more moderate.
Billie Mccoy Enemy 0 3 0 1 Dolphin, Imperium (M/18)
Eldora Kirkham Enemy 0 5 5 4 Murrissi (F/70)
Brent Fullmore Contact 2 2 2 0 Sydite (M/66)
Vina Hand Rival 2 2 1 4 Murrissi (F/74)
Relationship redefined. Contact becomes an rival.
Dulcie Dart Contact 6 1 3 1 Murrissi (F/25)
reconciliation.
Newt Read Enemy 0 6 1 1 Kargol (M/83)
Alfred Male Ally 6 0 1 4 Yilean (M/18)
Alfred Male gains in power and influence.
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 20 Advanced training in a specialist field.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 26 An investigation takes on a dangerous turn.
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Voluntarily left Law Enforcement
3 26 Became a Merchant (Broker).
3 27 Smuggle illegal items onto a planet.
3 30 Promoted to Merchant (Broker) rank 1.
4 30 Continued as Merchant (Broker).
4 33 Contact with Government.
4 34 Promoted to Merchant (Broker) rank 2.
5 34 Continued as Merchant (Broker).
5 37 Make an unexpected connection outside Jo Rule's normal circles. Gain a Contact.
6 38 Continued as Merchant (Broker).
6 42 Jo Rule's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 42 Failed to qualify for Merchant Academy.
7 42 Became a Drifter (Barbarian).
7 45 Attacked by enemies that Jo Rule easily defeat.
7 45 Gain Enemy if Jo Rule don't already have one.
8 46 Continued as Drifter (Barbarian).
8 50 Promoted to Drifter (Barbarian) rank 1.
9 50 Voluntarily left Barbarian
9 50 Switched to Agent (Corporate Agent).
9 53 Go undercover to investigate an enemy.
9 53 Betrayed by a friend. One of Jo Rule's Contacts or Allies betrays Jo Rule, ending Jo Rule's career. That Contact or Ally becomes a Rival or Enemy.
10 54 Aging Crisis. Owe 20,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Agent (Corporate Agent).
10 55 Moved to a new world.
10 58 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
11 58 Aging Crisis. Owe 10,000 for medical bills.
11 58 Continued as Agent (Corporate Agent).
11 60 Established a network of contacts. Gain 3 contacts.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 62 Continued as Agent (Corporate Agent).
12 66 Severely injured. Fully recovered.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 66 Became a Believer (Holy Warrior) with the new title Hopeful.
13 68 Jo Rule aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 68 Aging Crisis. Owe 30,000 for medical bills.
14 68 Retired.
14 70 A new romantic starts. Gain an Ally.
15 72 Aging Crisis. Owe 40,000 for medical bills.
15 76 Good fortune.
16 76 Aging Crisis. Owe 50,000 for medical bills.
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