Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Betrayed by a friend. One of John Crawford's Contacts or Allies betrays John Crawford, ending John Crawford's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
27 |
Severely injured. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
31 |
John Crawford do not know what happened to John Crawford. There is a gap in John Crawford's memory. |
5 |
31 |
Failed to qualify for Flight (Navy). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of John Crawford's Contacts or Allies betrays John Crawford, ending John Crawford's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Physician (Scholar). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
35 |
Vessel participates in a notable military engagement. |
6 |
37 |
Attempt at commissioned failed. |
6 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
37 |
Voluntarily left Engineer/Gunner |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
John Crawford is sent to a new community or parish to preach The Word among the poor. |
8 |
41 |
Voluntarily left Missionary/Humanitarian |
8 |
41 |
Failed to qualify for Merchant Academy. |
8 |
41 |
Returned to Drifter (Wanderer). |
8 |
44 |
Attacked by enemies that John Crawford easily defeat. |
8 |
44 |
Gain Enemy if John Crawford don't already have one. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
47 |
John Crawford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Entered Merchant Academy with the Business curriculum. |
10 |
51 |
Suffered a deep tragedy. |
10 |
51 |
Dropped out of the merchant academy. |
11 |
51 |
Continued as Drifter (Wanderer). |
11 |
53 |
John Crawford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Returned to Believer (Missionary/Humanitarian). |
12 |
54 |
John Crawford aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
54 |
Retired. |
13 |
56 |
Good fortune. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Moved to a new world. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
73 |
Victim of a crime. |
18 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |