Retired Able Spacehand John Crawford  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 76 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 8 (0)111588
Altruistic
 
Skills
Admin 0
Advocate 0
Animals 0
Astrogation 0
Broker 0
Deception 0
Drive 0
Electronics 0
Engineer (Power) 1
Gun Combat 0
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Worker/Metalworking) 1
Recon 1
Science (Social Sciences/Belief) 1
Streetwise 2
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 13
Agent Intelligence 01
Drifter Wanderer 14
Navy Engineer/Gunner Able Spacehand11
Believer Missionary/Humanitarian Junior Project Worker02
Retired 05
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Lucinda Donoughoe Enemy 0 3 0 3 Sylean (F/22)
Pleasant Riley Ally 2 0 1 1 Solomani, Imperium (M/85)
Pleasant Riley is missing under suspicious circumstances.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 25 Betrayed by a friend. One of John Crawford's Contacts or Allies betrays John Crawford, ending John Crawford's career. That Contact or Ally becomes a Rival or Enemy.
3 25 Became a Agent (Intelligence).
3 27 Severely injured. Owe 5,000 for medical bills.
4 27 Failed to qualify for Scientist (Scholar).
4 27 Returned to Drifter (Scavenger).
4 31 John Crawford do not know what happened to John Crawford. There is a gap in John Crawford's memory.
5 31 Failed to qualify for Flight (Navy).
5 31 Switched to Drifter (Wanderer).
5 33 Betrayed by a friend. One of John Crawford's Contacts or Allies betrays John Crawford, ending John Crawford's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Failed to qualify for Physician (Scholar).
6 33 Submitted to the draft.
6 33 Became a Navy (Engineer/Gunner) with the new title Crewman.
6 35 Vessel participates in a notable military engagement.
6 37 Attempt at commissioned failed.
6 37 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
7 37 Voluntarily left Engineer/Gunner
7 37 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 40 John Crawford is sent to a new community or parish to preach The Word among the poor.
8 41 Voluntarily left Missionary/Humanitarian
8 41 Failed to qualify for Merchant Academy.
8 41 Returned to Drifter (Wanderer).
8 44 Attacked by enemies that John Crawford easily defeat.
8 44 Gain Enemy if John Crawford don't already have one.
8 45 Promoted to Drifter (Wanderer) rank 1.
9 45 Continued as Drifter (Wanderer).
9 47 John Crawford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 47 Entered Merchant Academy with the Business curriculum.
10 51 Suffered a deep tragedy.
10 51 Dropped out of the merchant academy.
11 51 Continued as Drifter (Wanderer).
11 53 John Crawford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 53 Retired at age 53.
12 53 Returned to Believer (Missionary/Humanitarian).
12 54 John Crawford aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 54 Aging Crisis. Owe 10,000 for medical bills.
13 54 Retired.
13 56 Good fortune.
14 58 Aging Crisis. Owe 60,000 for medical bills.
14 62 Moved to a new world.
15 62 Aging Crisis. Owe 20,000 for medical bills.
15 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 66 Aging Crisis. Owe 50,000 for medical bills.
16 68 A romantic relationship ends badly. Gain a Rival or Enemy.
17 70 Aging Crisis. Owe 10,000 for medical bills.
17 73 Victim of a crime.
18 74 Aging Crisis. Owe 10,000 for medical bills.
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