Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
John Grain learn something John Grain should not have – a corporate secret, a political scandal – which John Grain can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
John Grain gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Good fortune |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
Gained a contact. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Citizen (Colonist) rank 5. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
42 |
Political upheaval strikes John Grain's homeworld, and John Grain is caught up in the revolution. |
6 |
42 |
Promoted to Citizen (Colonist) rank 6. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
46 |
Gained a contact. |
7 |
46 |
Promoted to Citizen (Colonist) rank 7. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
47 |
Commanding officer takes an interest in John Grain's career. |
8 |
50 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
9 |
50 |
Continued as Navy (Line/Crew). |
9 |
53 |
John Grain foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
54 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
10 |
54 |
Continued as Navy (Line/Crew). |
10 |
57 |
Gained a contact. |
10 |
58 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Navy (Line/Crew). |
11 |
61 |
John Grain is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Retired. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |