Retired Manager John Mcarty  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 76 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 2 (-2)None111462
Insightful
 
Skills
Admin 1
Advocate 2
Animals 0
Astrogation 1
Athletics 0
Broker 1
Carouse 2
Drive (Mole) 1
Drive (Wheel) 1
Electronics 0
Flyer (Airship) 1
Gunner 0
Language 0
Mechanic 1
Melee (Fencing) 1
Persuade 1
Profession (Worker/Religion) 0
Science (Physical Sciences) 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Navy Flight Able Spacehand12
Drifter Scavenger 01
Citizen Corporate Manager34
Citizen Colonist 12
Believer Holy Warrior Hopeful02
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Barney Treadway Ally 2 0 6 2 Swanfeh (M/49)
Barney Treadway gains in influence.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Injured. Fully recovered. Owe 5,000 for medical bills.
2 19 Became a Navy (Flight) with the new title Crewman.
2 21 Advanced training in a specialist field.
2 23 Attempt at commissioned failed.
2 23 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
3 23 Continued as Navy (Flight).
3 27 During a battle, defeat or victory depends on John Mcarty's actions. John Mcarty actions lead to an honorabe discharge.
4 27 Failed to qualify for Thief (Rogue).
4 27 Switched to Drifter (Scavenger).
4 28 Lost eye or limb. Owe 2,500 for medical bills.
5 28 Became a Citizen (Corporate).
5 32 John Mcarty learn something John Mcarty should not have – a corporate secret, a political scandal – which John Mcarty can profit from illegally.
5 32 Promoted to Citizen (Corporate) rank 1.
6 32 Continued as Citizen (Corporate).
6 35 John Mcarty is rewarded for John Mcarty's diligence or cunning.
6 36 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
7 36 Continued as Citizen (Corporate).
7 39 John Mcarty's business expands, John Mcarty's corporation grows, or the colony thrives.
7 40 Promoted to Citizen (Corporate) rank 3.
8 40 Continued as Citizen (Corporate).
8 41 A revolution, attack or other unusual event throws John Mcarty's life into chaos, forcing John Mcarty to leave the planet.
9 41 Returned to Drifter (Barbarian).
9 45 Suffer from a life-threatening illness.
10 45 Switched to Citizen (Colonist).
10 46 John Mcarty learn something John Mcarty should not have – a corporate secret, a political scandal – which John Mcarty can profit from illegally.
10 49 Promoted to Citizen (Colonist) rank 1.
11 49 Aging Crisis. Owe 60,000 for medical bills.
11 49 Retired at age 49.
11 49 Continued as Citizen (Colonist).
11 53 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
12 53 Aging Crisis. Owe 30,000 for medical bills.
12 53 Became a Believer (Holy Warrior) with the new title Hopeful.
12 54 John Mcarty is sent to a new community or parish to preach The Word among the poor.
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 57 Continued as Believer (Holy Warrior).
13 60 John Mcarty have been following false teachings!
14 60 Aging Crisis. Owe 50,000 for medical bills.
14 60 Retired.
14 61 Encounter a Psionic institute.
14 61 Tested for psionic powers
15 64 Aging Crisis. Owe 30,000 for medical bills.
15 65 A new romantic starts. Gain an Ally.
16 68 Aging Crisis. Owe 30,000 for medical bills.
16 69 Good fortune.
17 72 Aging Crisis. Owe 30,000 for medical bills.
17 74 Moved to a new world.
18 76 Aging Crisis. Owe 20,000 for medical bills.
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