Retired 1st Officer Joseph Carrington  

Species Age Sex Str Dex End Int Edu SocUPP
Iltharan 76 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 6 (0)111986
Defeated, Angry, Persuasive
 
Skills
Athletics 0
Broker 0
Carouse 1
Deception 1
Drive (Walker) 2
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Gambler 2
Gun Combat 0
Mechanic 1
Medic 0
Melee (Blade) 1
Navigation 2
Persuade 1
Pilot (Spacecraft) 1
Profession (Hostile Environment/High-G) 1
Seafarer 0
Steward 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 1st Officer53
Citizen Colonist Settler33
Scout Explorer Scout13
Retired 05
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Leonard Rivera Ally 3 0 3 0 Iltharan (M/28)
Leonard Rivera gains in power.
Letitia Carlson Contact 3 1 0 5 Iltharan (F/70)
Elwin Fisher Contact 2 1 3 6 Iltharan (M/22)
Isa Candy Contact 1 0 2 3 Yilean (F/17)
Isa Candy gains in power.
Sandy Ray Ally 4 1 0 0 Iltharan (M/70)
Relationship becomes more intense. Contact becomes an ally.
Gay Ray Contact 3 1 3 1 Iltharan (M/54)
Florrie Rhodes Contact 1 1 1 1 Ne Kraeda ren Kelva (F/17)
Percival Odonaghue Enemy 0 4 4 4 Suerrat (M/78)
Percival Odonaghue has life-changing event that creates new responsibilities.
Len Castro Enemy 0 5 5 1 Iltharan (M/33)
Lenard Desmond Enemy 4 4 2 0 Iltharan (M/28)
reconciliation.
Otto Reed Contact 2 1 1 1 Iltharan (M/24)
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 22 Spent the college years partying.
1 22 Graduated with honors.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
2 24 A good deal ensures Joseph Carrington is living the high life for a few years.
2 26 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
3 26 Continued as Merchant (Merchant Marine).
3 30 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 34 Risk Joseph Carrington's fortune on a possibility lucrative deal and win.
4 34 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
5 34 Voluntarily left Merchant Marine
5 34 Became a Citizen (Colonist).
5 35 Joseph Carrington gain experience in a technical field as a computer operator or surveyor.
5 38 Promoted to Citizen (Colonist) rank 1.
6 38 Continued as Citizen (Colonist).
6 39 Joseph Carrington's business expands, Joseph Carrington's corporation grows, or the colony thrives.
6 42 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 42 Continued as Citizen (Colonist).
7 43 Joseph Carrington learn something Joseph Carrington should not have – a corporate secret, a political scandal – which Joseph Carrington can profit from illegally.
7 46 Promoted to Citizen (Colonist) rank 3.
8 46 Voluntarily left Colonist
8 46 Became a Scout (Explorer).
8 47 Spend several years jumping from world to world in Joseph Carrington's scout ship.
9 50 Attempted to change assignments.
9 50 Failed to qualify for Surveyor (Scout).
9 50 Continued as Scout (Explorer).
9 53 A new romantic starts. Gain an Ally.
9 54 Promoted to Scout (Explorer) rank 1 with the new title Scout.
10 54 Attempted to change assignments.
10 54 Failed to qualify for Courier (Scout).
10 54 Continued as Scout (Explorer).
10 56 Joseph Carrington's ship is damaged, and Joseph Carrington have to hitch-hike Joseph Carrington's way back across the stars to the nearest scout base.
10 56 Gain 6 Contacts. Gain 3 Enemies.
11 56 Aging Crisis. Owe 40,000 for medical bills.
11 56 Retired at age 56.
11 56 Retired.
11 58 Moved to a new world.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 62 Scarred. Fully recovered. Owe 10,000 for medical bills.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 66 Good fortune.
14 68 Aging Crisis. Owe 30,000 for medical bills.
14 72 A romantic relationship ends badly. Gain a Rival or Enemy.
15 72 Aging Crisis. Owe 40,000 for medical bills.
15 74 Gained a contact.
16 76 Aging Crisis. Owe 40,000 for medical bills.
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