Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Gained a contact. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
24 |
Gain rebels as Enemy |
4 |
24 |
Failed to qualify for Ground Assault (Marine). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
26 |
Failed to qualify for Cavalry (Army). |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
28 |
Hard times caused by a lack of interstellar trade costs Kittie Stanway's job. |
6 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
31 |
Kittie Stanway come into conflict with a splinter group Kittie Stanway's own religion which maintains Kittie Stanway's version is the wrong one. Gain 1 Rivals. |
7 |
31 |
Returned to Drifter (Wanderer). |
7 |
34 |
Betrayed by a friend. One of Kittie Stanway's Contacts or Allies betrays Kittie Stanway, ending Kittie Stanway's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
34 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
36 |
Kittie Stanway secretly provide religious rites for a dying leader or noble, although they do not share Kittie Stanway's faith. Gain an Ally in the family and a Rival who disagrees with Kittie Stanway's choice. |
9 |
38 |
Continued as Believer (Missionary/Humanitarian). |
9 |
39 |
Kittie Stanway accepted an offer of inducements to betray Kittie Stanway's faith. Gain 270,000 in cash. |
10 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Retired. |
10 |
45 |
Gained a contact. |
11 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
48 |
Gained a contact. |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
51 |
Moved to a new world. |
13 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |