Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Surrounded and outnumbered by the enemy, Lettie Heriot hold out until relief arrives. |
2 |
22 |
Voluntarily left Army Support |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Lettie Heriot went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Lettie Heriot's work ends up coming home with Lettie Heriot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
42 |
Became a Scout (Courier). |
7 |
46 |
When dealing with an alien race, Lettie Heriot botch an opportunity to gather extra intelligence about them. |
7 |
46 |
Lettie Heriot's ship is damaged, and Lettie Heriot have to hitch-hike Lettie Heriot's way back across the stars to the nearest scout base. |
7 |
46 |
Gain 2 Contacts. Gain 1 Enemies. |
8 |
46 |
Continued as Scout (Courier). |
8 |
50 |
Perform an exemplary service for the scouts. |
9 |
50 |
Continued as Scout (Courier). |
9 |
51 |
Spend several years jumping from world to world in Lettie Heriot's scout ship. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scout (Courier). |
10 |
55 |
Lettie Heriot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lettie Heriot fail to help. Gain an Enemy. |
10 |
55 |
Lettie Heriot's ship is damaged, and Lettie Heriot have to hitch-hike Lettie Heriot's way back across the stars to the nearest scout base. |
10 |
55 |
Gain 3 Contacts. Gain 2 Enemies. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
60 |
Lettie Heriot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired. |
12 |
63 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |