Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Betrayed by a friend. One of Libbie Robinson's Contacts or Allies betrays Libbie Robinson, ending Libbie Robinson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Failed to qualify for Courier (Scout). |
3 |
21 |
Switched to Drifter (Wanderer). |
3 |
23 |
Attacked by enemies and injured. |
3 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Gain Enemy if Libbie Robinson don't already have one. |
3 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
27 |
Find valuable salvage. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
33 |
Voluntarily left Wanderer |
6 |
33 |
Became a Merchant (Broker). |
6 |
37 |
Given advanced training in a specialist field |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
Given advanced training in a specialist field |
7 |
41 |
Promoted to Merchant (Broker) rank 2. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
43 |
Libbie Robinson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
43 |
Switched to Drifter (Scavenger). |
9 |
45 |
Gained a contact. |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
50 |
Birth or Death involving a family member or close friend. |
11 |
51 |
Continued as Drifter (Scavenger). |
11 |
53 |
Survived a risky adventure but gained nothing. |
11 |
55 |
Forced to muster out. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
58 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |