Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Assigned to work on a secret project for a patron or organisation. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
23 |
Make a breakthrough in Libby Lord's field. |
2 |
26 |
Promoted to Scholar (Scientist) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Physician) with previous rank. |
3 |
28 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Caught cheating in some fashion, advancing Libby Lord's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
31 |
A disaster leaves several injured, and others blame Libby Lord, forcing Libby Lord to leave Libby Lord's career. Gain a Rival. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
31 |
Gain an Enemy |
5 |
34 |
Continued as Scholar (Physician). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Performer (Entertainer). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Libby Lord run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Intelligence (Agent). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
A good deal ensures Libby Lord is living the high life for a few years. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Embroiled in legal trouble. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A series of bad deals and decisions force Libby Lord into bankruptcy. Libby Lord salvages what Libby Lord can. |
10 |
50 |
Switched to Drifter (Barbarian). |
10 |
53 |
Libby Lord run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Failed to qualify for Broker (Merchant). |
11 |
53 |
Returned to Drifter (Wanderer). |
11 |
56 |
Betrayed by a friend. One of Libby Lord's Contacts or Allies betrays Libby Lord, ending Libby Lord's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Libby Lord is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
A notable academic consults with Libby Lord about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Libby Lord have been following false teachings! |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Retired. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |