Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Nearly killed. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
A police detective or rival criminal forces Liza Galway to flee and vows to hunt Liza Galway down. Gain an Enemy. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Liza Galway's work ends up coming home with Liza Galway, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Attacked by enemies that Liza Galway easily defeat. |
5 |
34 |
Gain Enemy if Liza Galway don't already have one. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
A good deal ensures Liza Galway is living the high life for a few years. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Imperial trade restrictions force Liza Galway out of business. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired. |
11 |
57 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Spend time with an alien race. Gain a contact. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |