Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
25 |
Became a Citizen (Corporate). |
3 |
29 |
Spent time maintaining and using heavy vehicles. |
3 |
29 |
Promoted to Citizen (Corporate) rank 1. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Scout (Courier). |
5 |
35 |
Spend several years jumping from world to world in Lori McLusky's scout ship. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
40 |
Gained a contact. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Attacked by enemies that Lori McLusky easily defeat. |
8 |
45 |
Gain Enemy if Lori McLusky don't already have one. |
8 |
45 |
Forced to continue current assignment. |
8 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
46 |
Suffer from a life-threatening illness. |
10 |
46 |
Failed to qualify for Free Trader (Merchant). |
10 |
46 |
Continued as Drifter (Wanderer). |
10 |
48 |
Moved to a new world. |
10 |
50 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
50 |
Continued as Drifter (Wanderer). |
11 |
54 |
Severely injured. Owe 20,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
56 |
Lori McLusky have been following false teachings! |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Retired. |
13 |
60 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |