Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
A mission goes wrong; Lucile McDermot and several others are captured and mistreated by the enemy. Gain Lucile McDermot's jailer as an Enemy. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Voluntarily left Law Enforcement |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
38 |
Thrown into a brutal ground war |
5 |
38 |
Lost eye or limb. Fully recovered. |
5 |
38 |
Attempt at commissioned failed. |
5 |
38 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
38 |
Continued as Army (Cavalry). |
6 |
42 |
Severely injured. Fully recovered. |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
46 |
Lucile McDermot's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
50 |
Lucile McDermot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
50 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
50 |
Continued as Believer (Mainstream Believer). |
9 |
54 |
Lucile McDermot retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
54 |
Continued as Believer (Mainstream Believer). |
10 |
58 |
Lucile McDermot secretly provide religious rites for a dying leader or noble, although they do not share Lucile McDermot's faith. Gain an Ally in the family and a Rival who disagrees with Lucile McDermot's choice. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Became a Drifter (Wanderer). |
11 |
62 |
Attacked by enemies that Lucile McDermot easily defeat. |
11 |
62 |
Gain Enemy if Lucile McDermot don't already have one. |
11 |
62 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
62 |
Continued as Drifter (Wanderer). |
12 |
66 |
Amnesia. |
12 |
66 |
Promoted to Drifter (Wanderer) rank 2. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Continued as Drifter (Wanderer). |
13 |
67 |
Lost eye or limb. Owe 2,500 for medical bills. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
71 |
Lucile McDermot is sent to a new community or parish to preach The Word among the poor. |
14 |
71 |
Forced to continue current assignment. |
14 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
75 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |