Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Ludie Murray is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Ludie Murray as an Enemy. |
4 |
27 |
Became a Merchant (Broker). |
4 |
31 |
Imperial trade restrictions force Ludie Murray out of business. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Attempted a risky adventure and was injured. |
5 |
34 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Returned to Navy (Flight). |
6 |
39 |
Commanding officer takes an interest in Ludie Murray's career. |
6 |
39 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
7 |
39 |
Continued as Navy (Flight). |
7 |
40 |
Ludie Murray is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Ludie Murray as an Enemy. |
8 |
40 |
Switched to Merchant (Free Trader). |
8 |
43 |
A series of bad deals and decisions force Ludie Murray into bankruptcy. Ludie Murray salvages what Ludie Murray can. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
46 |
Good fortune. |
10 |
51 |
Birth or Death involving a family member or close friend. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
A new romantic starts. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |