Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Lutie Withers is chosen to represent Lutie Withers's faith in a vid show or other highly public forum. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
Lutie Withers retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Voluntarily left Mainstream Believer |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Lutie Withers's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Attempted a risky adventure and was wildly successful. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
Gain Enemy if Lutie Withers don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Lutie Withers's Contacts or Allies betrays Lutie Withers, ending Lutie Withers's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Returned to Believer (Mainstream Believer). |
8 |
47 |
Lutie Withers secretly provide religious rites for a dying leader or noble, although they do not share Lutie Withers's faith. Gain an Ally in the family and a Rival who disagrees with Lutie Withers's choice. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
49 |
Lutie Withers accepted an offer of inducements to betray Lutie Withers's faith. Gain 600,000 in cash. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Retired. |
10 |
53 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Victim of a crime. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |