Retired Project Worker Mae Lynch  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 76 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1) 3 (-1)111243
Flamboyant
 
Skills
Admin 0
Astrogation 0
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Medic 0
Persuade 1
Pilot (Small Craft) 1
Profession (Colonist/Farming) 1
Recon 0
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent12
Scout Courier 02
Drifter Wanderer 12
Believer Missionary/Humanitarian Project Worker12
Drifter Scavenger 01
Believer Mainstream Believer Lay Person02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Abbie Lawlor Ally 2 0 4 0 Ronnin (F/81)
Katharine Connell Contact 1 2 0 0 Ronnin (F/42)
Kitty Donoughoe Contact 2 1 5 2 Zaris (F/57)
Vivian Diaz Contact 2 1 1 0 Zaris (F/45)
Grayce Gay Enemy 0 3 4 1 Zaris (F/21)
Grayce Gay is in prison or otherwise trapped somewhere.
Charley Fullmore Enemy 0 3 1 1 Luriani (M/37)
Very bad falling out.
Travis Fitzgerald Ally 3 0 1 1 Zaris (M/52)
Antonette Price Ally 3 0 1 6 Zaris (F/21)
Antonette Price gained power at the expense of a third party who now blames the character.
Fern Smith Ally 3 0 1 1 Ne Kraeda ren Kelva (F/57)
Fern Smith's influence is diminished.
Brianna Vargas Ally 4 0 1 2 Zaris (F/23)
Brianna Vargas is out of contact doing something interesting but not suspicious.
Peyton Gardiner Ally 2 0 6 1 Kedepu (M/37)
Peyton Gardiner gains in power.
Leta Carrington Enemy 0 2 1 0 Kedepu (F/58)
Leta Carrington has negatively life-changing event.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 19 Rewarded for a successful mission.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 23 Mae Lynch's work ends up coming home with Mae Lynch, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3 23 Failed to qualify for Thief (Rogue).
3 23 Submitted to the draft.
3 23 Became a Scout (Courier).
3 24 When dealing with an alien race, Mae Lynch have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4 27 Continued as Scout (Courier).
4 29 Mae Lynch's ship is damaged, and Mae Lynch have to hitch-hike Mae Lynch's way back across the stars to the nearest scout base.
4 29 Gain 3 Contacts. Gain 1 Enemies.
5 29 Failed to qualify for Worker (Citizen).
5 29 Became a Drifter (Wanderer).
5 31 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 33 Promoted to Drifter (Wanderer) rank 1.
6 33 Continued as Drifter (Wanderer).
6 35 Mae Lynch do not know what happened to Mae Lynch. There is a gap in Mae Lynch's memory.
7 35 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 39 A notable academic consults with Mae Lynch about a publication or documentary he is working on. Gain a Contact in academia.
7 39 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 39 Continued as Believer (Missionary/Humanitarian).
8 40 Mae Lynch have been following false teachings!
9 40 Switched to Drifter (Scavenger).
9 41 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 41 Aging Crisis. Owe 40,000 for medical bills.
10 41 Retired at age 41.
10 41 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 45 Mae Lynch retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 45 Continued as Believer (Mainstream Believer).
11 48 Mae Lynch aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
12 48 Aging Crisis. Owe 10,000 for medical bills.
12 48 Retired.
12 51 A romantic relationship ends badly. Gain a Rival or Enemy.
13 52 Aging Crisis. Owe 40,000 for medical bills.
13 56 Good fortune.
14 56 Aging Crisis. Owe 20,000 for medical bills.
14 58 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 60 Aging Crisis. Owe 60,000 for medical bills.
15 62 A new romantic starts. Gain an Ally.
16 64 Aging Crisis. Owe 30,000 for medical bills.
16 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 68 Aging Crisis. Owe 10,000 for medical bills.
17 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 72 Aging Crisis. Owe 30,000 for medical bills.
18 73 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 76 Aging Crisis. Owe 40,000 for medical bills.
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