Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Suffered a deep tragedy. |
1 |
19 |
Left the spacer community. |
2 |
19 |
Failed to qualify for Artist (Entertainer). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Marlene Stevens is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
27 |
Spend several years jumping from world to world in Marlene Stevens's scout ship. |
4 |
27 |
Voluntarily left Surveyor |
4 |
27 |
Became a Drifter (Barbarian). |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
33 |
Betrayed by a friend. One of Marlene Stevens's Contacts or Allies betrays Marlene Stevens, ending Marlene Stevens's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Someone more charismatic but less devout than Marlene Stevens has become Marlene Stevens's superior. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Returned to Drifter (Barbarian). |
7 |
39 |
Marlene Stevens do not know what happened to Marlene Stevens. There is a gap in Marlene Stevens's memory. |
8 |
39 |
Failed to qualify for Corporate (Citizen). |
8 |
39 |
Continued as Drifter (Barbarian). |
8 |
41 |
Severely injured. Owe 12,500 for medical bills. |
9 |
41 |
Became a Citizen (Worker). |
9 |
45 |
Marlene Stevens is rewarded for Marlene Stevens's diligence or cunning. |
9 |
45 |
Promoted to Citizen (Worker) rank 1. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Continued as Citizen (Worker). |
10 |
49 |
Marlene Stevens learn something Marlene Stevens should not have – a corporate secret, a political scandal – which Marlene Stevens can profit from illegally. |
10 |
49 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Continued as Citizen (Worker). |
11 |
52 |
Lost eye or limb. Owe 2,500 for medical bills. |
11 |
53 |
Promoted to Citizen (Worker) rank 3. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Continued as Citizen (Worker). |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Continued as Citizen (Worker). |
13 |
60 |
Marlene Stevens befriend a superior in the corporation or the colony. |
13 |
61 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Continued as Citizen (Worker). |
14 |
64 |
Political upheaval strikes Marlene Stevens's homeworld, and Marlene Stevens is caught up in the revolution. |
14 |
65 |
Promoted to Citizen (Worker) rank 5. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Continued as Citizen (Worker). |
15 |
66 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
66 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
67 |
Marlene Stevens retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
17 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
70 |
Continued as Believer (Missionary/Humanitarian). |
17 |
71 |
Opponents of Marlene Stevens's belief system ambush Marlene Stevens. |
17 |
71 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
71 |
Retired. |
18 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |