Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
20 |
Mattie Miller went above and beyond the call of duty. |
2 |
23 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Hard times caused by a lack of interstellar trade costs Mattie Miller's job. |
4 |
26 |
Became a Entertainer (Artist). |
4 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Mattie Miller far from home. |
5 |
28 |
Failed to qualify for Line/Crew (Navy). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
30 |
On the front lines of a planetary assault and occupation. |
5 |
32 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
6 |
32 |
Continued as Marine (Ground Assault). |
6 |
36 |
A mission goes disastrously wrong due to Mattie Miller's commander’s error or incompetence, but Mattie Miller survive. |
6 |
36 |
Report commander and gain an Enemy. |
6 |
36 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
7 |
36 |
Continued as Marine (Ground Assault). |
7 |
37 |
Severely injured. Fully recovered. |
8 |
37 |
Became a Scholar (Scientist). |
8 |
40 |
Mattie Miller's work is sabotaged by unknown parties. Mattie Miller start again from scratch. |
8 |
41 |
Promoted to Scholar (Scientist) rank 1. |
9 |
41 |
Continued as Scholar (Scientist). |
9 |
42 |
Caught cheating in some fashion, advancing Mattie Miller's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
42 |
A rival researcher blackens Mattie Miller's name or steals Mattie Miller's research. Gain a Rival. |
9 |
42 |
Gain an Enemy |
10 |
45 |
Voluntarily left Scientist |
10 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
49 |
Make an unexpected connection outside Mattie Miller's normal circles. Gain a Contact. |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Voluntarily left Merchant Marine |
11 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
51 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Continued as Believer (Missionary/Humanitarian). |
12 |
56 |
Mattie Miller aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Retired. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Moved to a new world. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |