Retired Sergeant Maymie Bethune  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 76 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 8 (0)111A58
Charitable
 
Skills
Admin 0
Advocate 1
Animals (Training) 1
Art (Creative) 0
Astrogation 0
Athletics 0
Drive (Wheel) 1
Electronics 0
Flyer (Wing) 1
Gun Combat 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Medic 0
Melee (Fencing) 1
Navigation 1
Pilot 0
Profession (Worker/Armourer) 1
Profession (Colonist/Ranching) 1
Profession (Freeloader/Scrounging) 1
Profession (Hostile Environment/Underwater) 1
Recon 0
Science (Physical Sciences) 0
Seafarer 0
Streetwise 3
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 01
Scout Surveyor Scout12
Believer Mainstream Believer Lay Person01
Drifter Wanderer 01
Agent Law Enforcement Sergeant24
Believer Holy Warrior Hopeful01
Retired 04
 
EducationGraduated
Colonial Upbringing Honors
 
Name Type Affinity Enmity Power Influence Species
Clint Sullivan Rival 0 2 1 0 Irhadre (M/30)
Todd McNab Ally 3 0 4 0 Irhadre (M/66)
Ernest Oneil Enemy 0 3 3 0 Cassilldan (M/65)
Cassie Hanrahan Enemy 0 0 1 1 Irhadre (F/24)
Artie Crawford Contact 2 2 0 4 Swanfeh (M/18)
Artie Crawford gains in influence.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Expand the field of Profession (Ranching), but gain a Rival in Maymie Bethune's former tutor.
1 26 Left the colonies with honors.
2 26 Became a Scout (Courier).
2 30 Good fortune
3 30 Attempted to change assignments.
3 30 Switched to Scout (Surveyor) with previous rank.
3 32 A new romantic starts. Gain an Ally.
3 34 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
4 34 Continued as Scout (Surveyor).
4 36 Maymie Bethune have no idea what happened to Maymie Bethune – they found Maymie Bethune's ship drifting on the fringes of friendly space.
5 36 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 40 Maymie Bethune accepted an offer of inducements to betray Maymie Bethune's faith. Gain 200,000 in cash.
6 40 Became a Drifter (Wanderer).
6 43 Attacked by enemies that Maymie Bethune easily defeat.
6 43 Gain Enemy if Maymie Bethune don't already have one.
6 44 Forced to muster out.
7 44 Failed to qualify for Pirate (Rogue).
7 44 Submitted to the draft.
7 44 Became a Agent (Law Enforcement) with the new title Rookie.
7 48 Given specialist training in vehicles.
7 48 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
8 48 Continued as Agent (Law Enforcement).
8 52 Rewarded for a successful mission.
8 52 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
9 52 Aging Crisis. Owe 30,000 for medical bills.
9 52 Retired at age 52.
9 52 Continued as Agent (Law Enforcement).
9 55 Go undercover to investigate an enemy.
9 55 A revolution, attack or other unusual event throws Maymie Bethune's life into chaos, forcing Maymie Bethune to leave the planet.
10 56 Aging Crisis. Owe 10,000 for medical bills.
10 56 Continued as Agent (Law Enforcement).
10 58 Life ruined by a criminal gang. Gain the gang as an Enemy
11 58 Aging Crisis. Owe 40,000 for medical bills.
11 58 Switched to Believer (Holy Warrior) with the new title Hopeful.
11 60 Maymie Bethune have been following false teachings!
12 60 Aging Crisis. Owe 60,000 for medical bills.
12 60 Retired.
12 61 Betrayal. Convert an Ally into a Rival or Enemy.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 66 Betrayal. Convert an Ally into a Rival or Enemy.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 71 Gained a contact.
15 72 Aging Crisis. Owe 30,000 for medical bills.
15 74 Good fortune.
16 76 Aging Crisis. Owe 40,000 for medical bills.
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