Retired Technician Mintie Dunn  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 76 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 9 (1) 4 (-1)111A94
Lively
 
Skills
Advocate 1
Animals 0
Carouse 2
Drive (Hovercraft) 1
Drive (Track) 2
Drive (Wheel) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Engineer 0
Flyer 0
Gun Combat (Slug) 1
Investigate 1
Language (Galanglic (3rd Imperium)) 1
Language (Trokh (Aslan)) 1
Mechanic 0
Medic 1
Melee (Grapple) 1
Persuade 1
Profession (Sports/Motorsports) 1
Science (Life Sciences/Biology) 1
Science (Physical Sciences/Chemistry) 1
Science (Life Sciences/Xenology) 1
Seafarer 0
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician38
Scholar Physician 36
 
Name Type Affinity Enmity Power Influence Species
Clark Cunningham Contact 3 1 0 3 Libert (M/53)
Freeda McDonaugh Ally 2 1 1 1 Halka (F/65)
Relationship becomes more intense. Contact becomes an ally.
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Mintie Dunn is rewarded for Mintie Dunn's diligence or cunning.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 26 Advanced training in a specialist field.
3 26 Continued as Citizen (Worker).
3 28 Mintie Dunn learn something Mintie Dunn should not have – a corporate secret, a political scandal – which Mintie Dunn can profit from illegally.
3 28 Gain a criminal contact.
4 30 Continued as Citizen (Worker).
4 34 Mintie Dunn is rewarded for Mintie Dunn's diligence or cunning.
5 34 Continued as Citizen (Worker).
5 35 Spent time maintaining and using heavy vehicles.
6 38 Continued as Citizen (Worker).
6 39 Mintie Dunn learn something Mintie Dunn should not have – a corporate secret, a political scandal – which Mintie Dunn can profit from illegally.
6 39 Gain a criminal contact.
6 42 Promoted to Citizen (Worker) rank 2 with the new title Technician.
7 42 Continued as Citizen (Worker).
7 43 Mintie Dunn rise to a position of power in Mintie Dunn's colony or corporation.
7 46 Promoted to Citizen (Worker) rank 3.
8 46 Continued as Citizen (Worker).
8 49 Political upheaval strikes Mintie Dunn's homeworld, and Mintie Dunn is caught up in the revolution.
8 50 Forced to muster out.
9 50 Became a Scholar (Physician).
9 53 Advanced training in a specialist field.
10 54 Aging Crisis. Owe 60,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Scholar (Physician).
10 58 Mintie Dunn's work is sabotaged by unknown parties. Mintie Dunn may salvage what Mintie Dunn can and give up.
11 58 Continued as Scholar (Physician).
11 62 Advanced training in a specialist field.
12 62 Aging Crisis. Owe 60,000 for medical bills.
12 62 Continued as Scholar (Physician).
12 66 Make a breakthrough in Mintie Dunn's field.
12 66 Promoted to Scholar (Physician) rank 1.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 66 Continued as Scholar (Physician).
13 67 Entangled in a bureaucratic or legal morass that distracts Mintie Dunn from Mintie Dunn's work.
13 70 Promoted to Scholar (Physician) rank 2.
14 70 Aging Crisis. Owe 40,000 for medical bills.
14 70 Continued as Scholar (Physician).
14 74 Assigned to work on a secret project for a patron or organisation.
14 74 Promoted to Scholar (Physician) rank 3.
15 74 Aging Crisis. Owe 50,000 for medical bills.
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