Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Assigned to an urbanised planet torn by war. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
25 |
Assigned to a peacekeeping role. |
2 |
26 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
29 |
Advanced training in a specialist field |
3 |
30 |
Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Infantry (Army). |
4 |
30 |
Continued as Army (Cavalry). |
4 |
33 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
36 |
Ophelia Sheils foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Flight (Navy). |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Ophelia Sheils join a gambling circle on board. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
45 |
Continued as Navy (Engineer/Gunner). |
8 |
49 |
During a battle, defeat or victory depends on Ophelia Sheils's actions. Ophelia Sheils actions lead to an honorabe discharge. |
9 |
49 |
Failed to qualify for Free Trader (Merchant). |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
57 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
57 |
Continued as Drifter (Wanderer). |
11 |
60 |
Attempted a risky adventure and was injured. |
11 |
60 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
11 |
61 |
Promoted to Drifter (Wanderer) rank 3. |
12 |
61 |
Continued as Drifter (Wanderer). |
12 |
65 |
Betrayed by a friend. One of Ophelia Sheils's Contacts or Allies betrays Ophelia Sheils, ending Ophelia Sheils's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
65 |
Failed to qualify for Merchant Marine (Merchant). |
13 |
65 |
Switched to Drifter (Scavenger). |
13 |
66 |
Ophelia Sheils run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
70 |
Ophelia Sheils secretly provide religious rites for a dying leader or noble, although they do not share Ophelia Sheils's faith. Gain an Ally in the family and a Rival who disagrees with Ophelia Sheils's choice. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Ophelia Sheils is chosen to represent Ophelia Sheils's faith in a vid show or other highly public forum. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |