Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Osie Keogh don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Became a Entertainer (Performer). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Osie Keogh far from home. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Opponents of Osie Keogh's belief system ambush Osie Keogh. |
4 |
31 |
Severely injured. Owe 15,000 for medical bills. |
5 |
31 |
Switched to Entertainer (Artist). |
5 |
35 |
Osie Keogh is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
35 |
Became a Merchant (Broker). |
6 |
38 |
Make an unexpected connection outside Osie Keogh's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
42 |
Given advanced training in a specialist field |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
47 |
Osie Keogh's business or ship thrives. |
8 |
47 |
Promoted to Merchant (Broker) rank 2. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
49 |
A series of bad deals and decisions force Osie Keogh into bankruptcy. Osie Keogh salvages what Osie Keogh can. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Osie Keogh faith is shaken. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Continued as Believer (Holy Warrior). |
11 |
56 |
Osie Keogh come into conflict with a splinter group Osie Keogh's own religion which maintains Osie Keogh's version is the wrong one. Gain 1 Rivals. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |