Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
24 |
One of Pattie Ward's pieces of art is stolen, and the investigation brings Pattie Ward into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
29 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
3 |
30 |
Promoted to Entertainer (Journalist) rank 3. |
4 |
30 |
Voluntarily left Journalist |
4 |
30 |
Became a Scholar (Scientist). |
4 |
33 |
Work leads to a considerable breakthrough. |
4 |
34 |
Promoted to Scholar (Scientist) rank 1. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Win a prestigious prize for Pattie Ward's work. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Scholar (Scientist) rank 2. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
43 |
Caught cheating in some fashion, advancing Pattie Ward's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
43 |
A rival researcher blackens Pattie Ward's name or steals Pattie Ward's research. Gain a Rival. |
7 |
43 |
Gain an Enemy |
7 |
46 |
Promoted to Scholar (Scientist) rank 3. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
50 |
Make a breakthrough in Pattie Ward's field. |
8 |
50 |
Promoted to Scholar (Scientist) rank 4. |
9 |
50 |
Voluntarily left Scientist |
9 |
50 |
Became a Scout (Surveyor). |
9 |
54 |
Spend several years jumping from world to world in Pattie Ward's scout ship. |
9 |
54 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Switched to Scout (Courier) with previous rank. |
10 |
55 |
Spend several years jumping from world to world in Pattie Ward's scout ship. |
11 |
58 |
Continued as Scout (Courier). |
11 |
61 |
Psychologically damaged by Pattie Ward's time in the scouts. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Retired. |
12 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
69 |
Spend time with an alien race. Gain a contact. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |