Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Paulina Olaughlin have no idea what happened to Paulina Olaughlin – they found Paulina Olaughlin's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Paulina Olaughlin's business expands, Paulina Olaughlin's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Paulina Olaughlin learn something Paulina Olaughlin should not have – a corporate secret, a political scandal – which Paulina Olaughlin can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
Hard times caused by a lack of interstellar trade costs Paulina Olaughlin Paulina Olaughlin's job. |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Paulina Olaughlin's normal circles. Gain a Contact. |
7 |
42 |
Voluntarily left Free Trader |
7 |
42 |
Switched to Scout (Courier) with previous rank. |
7 |
46 |
Paulina Olaughlin's ship is damaged, and Paulina Olaughlin have to hitch-hike Paulina Olaughlin's way back across the stars to the nearest scout base. |
7 |
46 |
Gain 4 Contacts. Gain 2 Enemies. |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
49 |
Encounter a Psionic institute. |
8 |
49 |
Tested for psionic powers |
9 |
50 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
9 |
53 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
55 |
Paulina Olaughlin aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |