Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
25 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Pollie Olson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Pollie Olson went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Pollie Olson's work ends up coming home with Pollie Olson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Failed to qualify for Flight (Navy). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Make an unexpected connection outside Pollie Olson's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Risk Pollie Olson's fortune on a possibility lucrative deal and win. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Smuggle illegal items onto a planet. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Embroiled in legal trouble. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
11 |
56 |
Voluntarily left Merchant Marine |
11 |
56 |
Switched to Agent (Intelligence). |
11 |
57 |
Advanced training in a specialist field. |
11 |
60 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
12 |
60 |
Continued as Agent (Intelligence). |
12 |
62 |
Given specialist training in vehicles. |
12 |
64 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Agent (Intelligence). |
13 |
67 |
Given specialist training in vehicles. |
13 |
68 |
Promoted to Agent (Intelligence) rank 3. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Continued as Agent (Intelligence). |
14 |
70 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
73 |
Moved to a new world. |
15 |
74 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |