Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Vessel participates in a notable military engagement. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Prudence Reekey join a gambling circle on board. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
37 |
Commanding officer takes an interest in Prudence Reekey's career. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Prudence Reekey join a gambling circle on board. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Flight (Navy). |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Prudence Reekey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
49 |
Birth or Death involving a family member or close friend. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
9 |
50 |
Voluntarily left Engineer/Gunner |
9 |
50 |
Became a Merchant (Free Trader). |
9 |
51 |
Make an unexpected connection outside Prudence Reekey's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Free Trader). |
10 |
58 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
58 |
Promoted to Merchant (Free Trader) rank 2. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Continued as Merchant (Free Trader). |
11 |
62 |
Embroiled in legal trouble. |
11 |
62 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Continued as Merchant (Free Trader). |
12 |
64 |
Embroiled in legal trouble. |
12 |
66 |
Promoted to Merchant (Free Trader) rank 4. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Continued as Merchant (Free Trader). |
13 |
70 |
Promoted to Merchant (Free Trader) rank 5. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Continued as Merchant (Free Trader). |
14 |
74 |
Promoted to Merchant (Free Trader) rank 6. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |