Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
23 |
Nearly killed. Fully recovered. |
3 |
23 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
24 |
Rae McDonaugh is chosen to represent Rae McDonaugh's faith in a vid show or other highly public forum. |
3 |
27 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
27 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Rae McDonaugh retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
32 |
Someone more charismatic but less devout than Rae McDonaugh has become Rae McDonaugh's superior. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Rae McDonaugh is chosen to represent Rae McDonaugh's faith in a vid show or other highly public forum. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Colonist (Citizen). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Attempted a risky adventure and was wildly successful. |
8 |
43 |
Voluntarily left Scavenger |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Nearly killed. Owe 8,750 for medical bills. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
45 |
A new romantic starts. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Victim of a crime. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |