Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Serenity Ward went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Serenity Ward's ship is damaged, and Serenity Ward have to hitch-hike Serenity Ward's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 2 Contacts. Gain 2 Enemies. |
5 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
31 |
Made lifelong friends. Gain 2 Allies. |
5 |
33 |
Dropped out of the merchant academy. |
6 |
33 |
Continued as Scout (Explorer). |
6 |
36 |
Serenity Ward survey an alien world. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Surveyor (Scout). |
7 |
37 |
Continued as Scout (Explorer). |
7 |
40 |
Serenity Ward's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
41 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
41 |
Continued as Scout (Explorer). |
8 |
44 |
Serenity Ward's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
9 |
45 |
Became a Drifter (Wanderer). |
9 |
46 |
Gained a contact. |
9 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
49 |
Continued as Drifter (Wanderer). |
10 |
52 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Drifter (Wanderer). |
11 |
55 |
Betrayed by a friend. One of Serenity Ward's Contacts or Allies betrays Serenity Ward, ending Serenity Ward's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired. |
12 |
59 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Accused of a crime. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |