Retired Field Agent Serenity Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 76 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 8 (0)111678
Secretive
 
Skills
Astrogation 0
Athletics (Endurance) 1
Deception 2
Drive 0
Electronics (Comms) 1
Engineer 0
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Language (Vilani (1st Imperium)) 1
Mechanic 0
Medic 0
Pilot 0
Profession (Worker/Hydroponics) 1
Recon 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent23
Scout Explorer Scout14
Drifter Wanderer 13
Retired 05
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Mathilda Gonzalez Contact 1 1 1 1 Yilean (F/26)
Mayme Alardice Contact 1 1 1 0 Humaniti (F/41)
Armando Fleming Ally 2 2 1 1 Azhanti (M/33)
Relationship becomes more intense. Contact becomes an ally.
Delta Willis Enemy 0 3 3 2 Azhanti (F/46)
Delta Willis belongs to an unusual cultural or religious group.
Joanne Brook Contact 1 1 1 2 Azhanti (F/74)
Ezekiel Pinkerton Contact 2 1 1 0 Vanejenese (M/62)
Ezekiel Pinkerton belongs to an unusual cultural or religious group.
Josiah Hutchinson Enemy 0 2 1 4 Azhanti (M/32)
Marjorie Tilcott Enemy 0 0 0 1 Azhanti (F/81)
Aisa'ea Eihtual Ally 2 0 2 3 Aslan (M/31)
Loretta Mccoy Ally 5 0 5 0 Azhanti (F/87)
Relationship altered.
Manda Freeman Contact 1 1 4 0 Azhanti (F/49)
Filomena Ross Contact 1 1 0 6 Azhanti (F/77)
Della Ming Ally 6 0 4 1 Thaggeshi (F/18)
reconciliation.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Serenity Ward went above and beyond the call of duty.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Established a network of contacts. Gain 3 contacts.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 28 Refused a deal with criminal or other figure under investigation. Gain an Enemy
4 28 Became a Scout (Explorer).
4 30 Serenity Ward's ship is damaged, and Serenity Ward have to hitch-hike Serenity Ward's way back across the stars to the nearest scout base.
4 30 Gain 2 Contacts. Gain 2 Enemies.
5 30 Entered Merchant Academy with the Shipboard curriculum.
5 31 Made lifelong friends. Gain 2 Allies.
5 33 Dropped out of the merchant academy.
6 33 Continued as Scout (Explorer).
6 36 Serenity Ward survey an alien world.
7 37 Attempted to change assignments.
7 37 Failed to qualify for Surveyor (Scout).
7 37 Continued as Scout (Explorer).
7 40 Serenity Ward's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7 41 Promoted to Scout (Explorer) rank 1 with the new title Scout.
8 41 Continued as Scout (Explorer).
8 44 Serenity Ward's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
9 45 Became a Drifter (Wanderer).
9 46 Gained a contact.
9 49 Promoted to Drifter (Wanderer) rank 1.
10 49 Continued as Drifter (Wanderer).
10 52 Gained a contact.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 53 Retired at age 53.
11 53 Continued as Drifter (Wanderer).
11 55 Betrayed by a friend. One of Serenity Ward's Contacts or Allies betrays Serenity Ward, ending Serenity Ward's career. That Contact or Ally becomes a Rival or Enemy.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Retired.
12 59 Gained a contact.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 63 Accused of a crime.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 67 Aging Crisis. Owe 30,000 for medical bills.
15 68 Betrayal. Convert an Ally into a Rival or Enemy.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 72 Moved to a new world.
17 75 Aging Crisis. Owe 20,000 for medical bills.
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