Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
Sheila Grant's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
23 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
27 |
Sheila Grant is sent to a new community or parish to preach The Word among the poor. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Sheila Grant accepted an offer of inducements to betray Sheila Grant's faith. Gain 250,000 in cash. |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
35 |
Continued as Rogue (Enforcer). |
6 |
38 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
39 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
39 |
Voluntarily left Enforcer |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
41 |
Attacked by enemies that Sheila Grant easily defeat. |
7 |
41 |
Gain Enemy if Sheila Grant don't already have one. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
44 |
Became a Entertainer (Journalist). |
9 |
47 |
An investigation, tour, project or expedition goes wrong, stranding Sheila Grant far from home. |
10 |
47 |
Returned to Believer (Mainstream Believer). |
10 |
49 |
Someone more charismatic but less devout than Sheila Grant has become Sheila Grant's superior. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Returned to Drifter (Wanderer). |
11 |
52 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
52 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
54 |
Sheila Grant accepted an offer of inducements to betray Sheila Grant's faith. Gain 370,000 in cash. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Retired. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |