Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Study Gunner (Ortillery) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Sherry Campbell left the community. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
23 |
Gain Enemy if Sherry Campbell don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Sherry Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Established a network of contacts. Gain 1 contacts. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Sherry Campbell's work ends up coming home with Sherry Campbell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
48 |
Failed to qualify for Journalist (Entertainer). |
9 |
48 |
Returned to Drifter (Scavenger). |
9 |
51 |
Betrayed by a friend. One of Sherry Campbell's Contacts or Allies betrays Sherry Campbell, ending Sherry Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Became a Citizen (Corporate). |
10 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
56 |
Good fortune. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |