Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Sibyl McKenzie discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Sibyl McKenzie have no idea what happened to Sibyl McKenzie – they found Sibyl McKenzie's ship drifting on the fringes of friendly space. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Attacked by enemies that Sibyl McKenzie easily defeat. |
3 |
29 |
Gain Enemy if Sibyl McKenzie don't already have one. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Sibyl McKenzie's Contacts or Allies betrays Sibyl McKenzie, ending Sibyl McKenzie's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Established a network of contacts. Gain 1 contacts. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Forced to continue current assignment. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Embroiled in legal trouble. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
A good deal ensures Sibyl McKenzie is living the high life for a few years. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Risk Sibyl McKenzie's fortune on a possibility lucrative deal and win. |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Imperial trade restrictions force Sibyl McKenzie out of business. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
67 |
Sibyl McKenzie accepted an offer of inducements to betray Sibyl McKenzie's faith. Gain 400,000 in cash. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Retired. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |