Retired 3rd Officer Sibyl McKenzie  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 76 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 1 (-2)111771
Radiant skin, Active
 
Skills
Astrogation 0
Athletics (Strength) 2
Broker 2
Carouse 1
Diplomat 0
Drive 0
Gun Combat 0
Mechanic 1
Melee (Unarmed) 1
Persuade 2
Pilot 0
Recon 1
Science (Life Sciences) 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout12
Drifter Barbarian 04
Agent Law Enforcement Corporal12
Merchant Merchant Marine 3rd Officer35
Believer Mainstream Believer Lay Person01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Margery Middlemiss Rival 1 1 1 0 Yilean (F/53)
Allison Carnall Contact 1 1 0 0 Kargol (F/36)
Allison Carnall was ruined by misfortune caused by the character.
Annetta Mcabe Ally 2 0 6 0 Ronnin (F/31)
Annetta Mcabe has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Failed to qualify for Free Trader (Merchant).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 19 Sibyl McKenzie discover a world, item or information of worth to the Imperium.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 26 Sibyl McKenzie have no idea what happened to Sibyl McKenzie – they found Sibyl McKenzie's ship drifting on the fringes of friendly space.
3 26 Failed to qualify for Ground Assault (Marine).
3 26 Became a Drifter (Barbarian).
3 29 Attacked by enemies that Sibyl McKenzie easily defeat.
3 29 Gain Enemy if Sibyl McKenzie don't already have one.
4 30 Continued as Drifter (Barbarian).
4 33 Find valuable salvage.
5 34 Continued as Drifter (Barbarian).
5 38 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 38 Continued as Drifter (Barbarian).
6 39 Betrayed by a friend. One of Sibyl McKenzie's Contacts or Allies betrays Sibyl McKenzie, ending Sibyl McKenzie's career. That Contact or Ally becomes a Rival or Enemy.
7 39 Became a Agent (Law Enforcement) with the new title Rookie.
7 40 Established a network of contacts. Gain 1 contacts.
7 43 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
8 43 Continued as Agent (Law Enforcement).
8 46 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9 46 Became a Merchant (Merchant Marine) with the new title Crewman.
9 50 Forced to continue current assignment.
9 50 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 50 Aging Crisis. Owe 10,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Merchant (Merchant Marine).
10 51 Embroiled in legal trouble.
10 54 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Continued as Merchant (Merchant Marine).
11 58 A good deal ensures Sibyl McKenzie is living the high life for a few years.
12 58 Continued as Merchant (Merchant Marine).
12 61 Risk Sibyl McKenzie's fortune on a possibility lucrative deal and win.
12 62 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 62 Continued as Merchant (Merchant Marine).
13 64 Imperial trade restrictions force Sibyl McKenzie out of business.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 64 Became a Believer (Mainstream Believer) with the new title Lay Person.
14 67 Sibyl McKenzie accepted an offer of inducements to betray Sibyl McKenzie's faith. Gain 400,000 in cash.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 68 Retired.
15 71 A romantic relationship ends badly. Gain a Rival or Enemy.
16 72 Aging Crisis. Owe 60,000 for medical bills.
16 76 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 76 Aging Crisis. Owe 20,000 for medical bills.
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