Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Gained a contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Sii Nesmanmum run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Scholar (Scientist). |
4 |
32 |
Win a prestigious prize for Sii Nesmanmum's work. |
5 |
33 |
Continued as Scholar (Scientist). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Continued as Scholar (Scientist). |
6 |
40 |
Agreed to perform research that goes against Sii Nesmanmum's conscience. Gain 1 Enemies. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Field Researcher (Scholar). |
7 |
41 |
Continued as Scholar (Scientist). |
7 |
43 |
Sii Nesmanmum's work is sabotaged by unknown parties. Sii Nesmanmum may salvage what Sii Nesmanmum can and give up. |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
46 |
Sii Nesmanmum run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Failed to qualify for Free Trader (Merchant). |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
48 |
Find valuable salvage. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
51 |
Betrayed by a friend. One of Sii Nesmanmum's Contacts or Allies betrays Sii Nesmanmum, ending Sii Nesmanmum's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
53 |
Good fortune. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |