Retired Corporal Terri Gilbert  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 76 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 12 (2) 8 (0)1116C8
Respectful, Polished, Needs Social Approval
 
Skills
Athletics (Dexterity) 1
Electronics 0
Engineer 0
Flyer 0
Gun Combat 0
Heavy Weapons 0
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Stealth 0
Streetwise 2
Tactics 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Drifter Scavenger 24
Drifter Barbarian 01
Agent Law Enforcement Corporal13
Retired 05
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Aloysius Duffey Enemy 0 3 5 1 Tezcat (M/32)
Jimmie Rhodes Contact 0 1 3 2 Darmine (F/27)
Tristan Cain Contact 3 1 2 1 Tezcat (M/23)
Tristan Cain gains in power.
Lella Babington Contact 2 1 2 2 Irhadre (F/71)
Manila Doyle Contact 3 1 4 5 Tezcat (F/19)
Manila Doyle is out of contact doing something interesting but not suspicious.
Manila Doyle is in prison or otherwise trapped somewhere.
Manila Doyle gained influence with the character’s assistance.
Manila Doyle is out of contact doing something interesting but not suspicious.
Harry Ruiz Contact 1 1 0 1 Tezcat (M/14)
Antonette Gregory Ally 3 0 3 5 Tezcat (F/36)
Antonette Gregory gained power at the expense of a third party who now blames the character.
Silas Spice Enemy 0 2 3 1 Tezcat (M/30)
Silas Spice gains in power and influence.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 22 A mission goes wrong; Terri Gilbert and several others are captured and mistreated by the enemy. Gain Terri Gilbert's jailer as an Enemy.
2 22 Became a Drifter (Scavenger).
2 26 Attacked by enemies that Terri Gilbert easily defeat.
2 26 Gain Enemy if Terri Gilbert don't already have one.
2 26 Promoted to Drifter (Scavenger) rank 1.
3 26 Continued as Drifter (Scavenger).
3 29 Find valuable salvage.
4 30 Continued as Drifter (Scavenger).
4 32 Attacked by enemies that Terri Gilbert easily defeat.
4 32 Gain Enemy if Terri Gilbert don't already have one.
4 34 Promoted to Drifter (Scavenger) rank 2.
5 34 Continued as Drifter (Scavenger).
5 35 Attacked by enemies that Terri Gilbert easily defeat.
5 35 Gain Enemy if Terri Gilbert don't already have one.
5 38 Forced to muster out.
6 38 Entered Merchant Academy with the Shipboard curriculum.
6 39 War breaks out, triggering a mandatory draft.
6 39 Fled from the draft.
6 40 Dropped out of the merchant academy.
7 40 Switched to Drifter (Barbarian).
7 43 Terri Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 43 Failed to qualify for Physician (Scholar).
8 43 Submitted to the draft.
8 43 Became a Agent (Law Enforcement) with the new title Rookie.
8 44 Established a network of contacts. Gain 1 contacts.
8 47 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
9 47 Continued as Agent (Law Enforcement).
9 50 Established a network of contacts. Gain 3 contacts.
10 51 Aging Crisis. Owe 40,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Agent (Law Enforcement).
10 55 Nearly killed. Owe 11,250 for medical bills.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Retired.
11 59 Gained a contact.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 63 Aging Crisis. Owe 60,000 for medical bills.
13 64 Moved to a new world.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 69 A romantic relationship ends badly. Gain a Rival or Enemy.
15 71 Aging Crisis. Owe 20,000 for medical bills.
15 74 Amnesia.
16 75 Aging Crisis. Owe 30,000 for medical bills.
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