Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Velma Bluit survey an alien world. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Failed to qualify for Broker (Merchant). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Make an unexpected connection outside Velma Bluit's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
Smuggle illegal items onto a planet. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
42 |
A good deal ensures Velma Bluit is living the high life for a few years. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
45 |
Risk Velma Bluit's fortune on a possibility lucrative deal and win. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 4. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
48 |
Lost eye or limb. |
9 |
51 |
Promoted to Merchant (Free Trader) rank 5. |
10 |
51 |
Continued as Merchant (Free Trader). |
10 |
52 |
A good deal ensures Velma Bluit is living the high life for a few years. |
10 |
55 |
Promoted to Merchant (Free Trader) rank 6. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
59 |
Velma Bluit faith is shaken. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
Velma Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Velma Bluit is caught in the periphery of a scandal. |
13 |
64 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Velma Bluit faith is shaken. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Velma Bluit aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Retired. |
16 |
76 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |