Retired Experienced Trader Velma Bluit  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 76 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2)111171
Sparkling teeth, Scheming
 
Skills
Animals (Training) 1
Astrogation 0
Broker 1
Drive (Hovercraft) 2
Electronics (Computers) 1
Gun Combat 0
Gunner (Screen) 1
Jack-of-All-Trades 3
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Persuade 6
Pilot (Spacecraft) 1
Science (Space Sciences) 0
Streetwise 3
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Drifter Scavenger 02
Merchant Free Trader Experienced Trader67
Believer Missionary/Humanitarian Junior Project Worker05
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Kirby Pearson Enemy 0 3 3 3 Florian (M/43)
Cory Toll Contact 2 1 6 2 Thaggeshi (M/57)
Tempie Fawns Enemy 0 3 3 3 Florian (F/86)
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 19 Velma Bluit survey an alien world.
2 22 Voluntarily left Courier
2 22 Failed to qualify for Law Enforcement (Agent).
2 22 Became a Drifter (Scavenger).
2 25 Lightly injured, no permanent damage. Fully recovered.
3 25 Failed to qualify for Broker (Merchant).
3 25 Continued as Drifter (Scavenger).
3 27 Nearly killed. Fully recovered. Owe 17,500 for medical bills.
4 27 Became a Merchant (Free Trader).
4 28 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4 31 Promoted to Merchant (Free Trader) rank 1.
5 31 Continued as Merchant (Free Trader).
5 35 Make an unexpected connection outside Velma Bluit's normal circles. Gain a Contact.
6 35 Continued as Merchant (Free Trader).
6 37 Smuggle illegal items onto a planet.
6 39 Forced to continue current assignment.
6 39 Promoted to Merchant (Free Trader) rank 2.
7 39 Continued as Merchant (Free Trader).
7 42 A good deal ensures Velma Bluit is living the high life for a few years.
7 43 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
8 43 Continued as Merchant (Free Trader).
8 45 Risk Velma Bluit's fortune on a possibility lucrative deal and win.
8 47 Promoted to Merchant (Free Trader) rank 4.
9 47 Continued as Merchant (Free Trader).
9 48 Lost eye or limb.
9 51 Promoted to Merchant (Free Trader) rank 5.
10 51 Continued as Merchant (Free Trader).
10 52 A good deal ensures Velma Bluit is living the high life for a few years.
10 55 Promoted to Merchant (Free Trader) rank 6.
10 55 Forced to muster out.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 59 Velma Bluit faith is shaken.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Believer (Missionary/Humanitarian).
12 61 Velma Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 63 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Continued as Believer (Missionary/Humanitarian).
13 64 Velma Bluit is caught in the periphery of a scandal.
13 64 Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Continued as Believer (Missionary/Humanitarian).
14 69 Velma Bluit faith is shaken.
15 71 Aging Crisis. Owe 40,000 for medical bills.
15 71 Continued as Believer (Missionary/Humanitarian).
15 72 Velma Bluit aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
16 72 Aging Crisis. Owe 40,000 for medical bills.
16 72 Retired.
16 76 Moved to a new world.
17 76 Aging Crisis. Owe 40,000 for medical bills.
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