Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Verla Ferguson's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Verla Ferguson is living the high life for a few years. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Verla Ferguson's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Cavalry (Army). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Became a Agent (Intelligence). |
6 |
40 |
Given specialist training in vehicles. |
6 |
41 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
41 |
Continued as Agent (Intelligence). |
7 |
45 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
45 |
Continued as Agent (Intelligence). |
8 |
49 |
Verla Ferguson's work ends up coming home with Verla Ferguson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
49 |
Failed to qualify for Courier (Scout). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
51 |
During a battle, defeat or victory depends on Verla Ferguson's actions. Verla Ferguson actions lead to an honorabe discharge. |
10 |
51 |
Returned to Drifter (Scavenger). |
10 |
54 |
Encounter a Psionic institute. |
10 |
54 |
Tested for psionic powers |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
56 |
Verla Ferguson do not know what happened to Verla Ferguson. There is a gap in Verla Ferguson's memory. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Verla Ferguson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Someone more charismatic but less devout than Verla Ferguson has become Verla Ferguson's superior. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Verla Ferguson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Verla Ferguson is chosen to represent Verla Ferguson's faith in a vid show or other highly public forum. |
15 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Continued as Believer (Missionary/Humanitarian). |
16 |
75 |
Verla Ferguson is chosen to represent Verla Ferguson's faith in a vid show or other highly public forum. |
16 |
76 |
Forced to muster out. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |