Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Assigned to work on a secret project for a patron or organisation. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Scientist) with previous rank. |
2 |
25 |
Cheated in some fashion, advancing Victoria McNamara's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
25 |
Gain an Enemy |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Entangled in a bureaucratic or legal morass that distracts Victoria McNamara from Victoria McNamara's work. |
4 |
34 |
Promoted to Scholar (Scientist) rank 3. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
38 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Scholar (Scientist) rank 4. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Field Researcher (Scholar). |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
43 |
Cheated in some fashion, advancing Victoria McNamara's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
43 |
Gain an Enemy |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Agent (Intelligence). |
8 |
50 |
Go undercover to investigate an enemy. |
8 |
50 |
A police detective or rival criminal forces Victoria McNamara to flee and vows to hunt Victoria McNamara down. Gain an Enemy. |
8 |
50 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
54 |
Go undercover to investigate an enemy. |
9 |
52 |
Victoria McNamara's business expands, Victoria McNamara's corporation grows, or the colony thrives. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Continued as Agent (Intelligence). |
10 |
55 |
Victoria McNamara's work ends up coming home with Victoria McNamara, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Victoria McNamara secretly provide religious rites for a dying leader or noble, although they do not share Victoria McNamara's faith. Gain an Ally in the family and a Rival who disagrees with Victoria McNamara's choice. |
11 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Believer (Missionary/Humanitarian). |
12 |
63 |
Opponents of Victoria McNamara's belief system ambush Victoria McNamara. |
12 |
63 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Victoria McNamara is chosen to represent Victoria McNamara's faith in a vid show or other highly public forum. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Victoria McNamara faith is shaken. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
74 |
Victoria McNamara retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |