Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Wabape Akkabka botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Wabape Akkabka inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
25 |
Wabape Akkabka's ship is damaged, and Wabape Akkabka have to hitch-hike Wabape Akkabka's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 3 Contacts. Gain 3 Enemies. |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
26 |
Wabape Akkabka come into conflict with a splinter group Wabape Akkabka's own religion which maintains Wabape Akkabka's version is the wrong one. Gain 2 Rivals. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
Wabape Akkabka do not know what happened to Wabape Akkabka. There is a gap in Wabape Akkabka's memory. |
5 |
28 |
Failed to qualify for Colonist (Citizen). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Failed to qualify for Explorer (Scout). |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
35 |
Wabape Akkabka run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Wabape Akkabka refuse to secretly provide religious rites for a dying leader or noble, because they do not share Wabape Akkabka's faith. |
7 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
39 |
Voluntarily left Missionary/Humanitarian |
8 |
39 |
Retired. |
8 |
43 |
Birth or Death involving a family member or close friend. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |